﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Barebones.Components;
using Barebones.Dependencies;
using Microsoft.Xna.Framework;

namespace Meat.Rendering
{
    public class Camera : EntityComponent
    {
        public override IEnumerable<IDependency> GetDependencies()
        {
            yield break;
        }

        public Matrix GetView()
        {
            return Matrix.Invert(Owner.GetWorld());
        }
    }
}
